App Store Digital Campaigns
ABOUT
At Kettle, I served as Visual Designer on two pivotal Apple App Store campaigns. For the 2016 #GamesWeLove initiative, I crafted dynamic social assets leveraging Apple's iconic "chiclet" aesthetic to spotlight culturally resonant gaming content. Then, for the 2017 iOS 11 Launch, I designed hero art and produced social deliverables for marquee apps like Seel, Stranger Things, and The Elder Scrolls—melding illustration, photo art direction, and production design to elevate Apple's visual storytelling.
ROLE
Graphic Designer
SERVICES
Graphic Design, Production Design, Art Direction

Stranger Things: The Game
The Elder Scrolls